// @ts-nocheck const MIN_DISTANCE = 10; function getDirection(x, y) { if (x > y && x > MIN_DISTANCE) { return 'horizontal'; } if (y > x && y > MIN_DISTANCE) { return 'vertical'; } return ''; } export const touch = Behavior({ methods: { resetTouchStatus() { this.direction = ''; this.deltaX = 0; this.deltaY = 0; this.offsetX = 0; this.offsetY = 0; }, touchStart(event) { this.resetTouchStatus(); const touch = event.touches[0]; this.startX = touch.clientX; this.startY = touch.clientY; }, touchMove(event) { const touch = event.touches[0]; this.deltaX = touch.clientX - this.startX; this.deltaY = touch.clientY - this.startY; this.offsetX = Math.abs(this.deltaX); this.offsetY = Math.abs(this.deltaY); this.direction = this.direction || getDirection(this.offsetX, this.offsetY); }, }, });